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bullet3

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Project Description

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

bullet3: Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual

Project Title

bullet3 — Real-time Collision Detection and Multi-Physics Simulation SDK for VR, Games, and Robotics

Overview

Bullet3 is a comprehensive C++ physics SDK that specializes in real-time collision detection and multi-physics simulation. It is widely used in various industries, including virtual reality, gaming, visual effects, robotics, and machine learning. The SDK is known for its robustness and flexibility, making it a go-to choice for developers in need of high-performance physics simulation.

Key Features

  • Real-time collision detection and multi-physics simulation
  • Python bindings for robotics, reinforcement learning, and VR through PyBullet
  • Support for C++ 2003 and compatibility across multiple platforms
  • Optional OpenCL GPGPU support for GPU-accelerated physics calculations

Use Cases

  • Game developers use Bullet3 for realistic physics interactions in video games.
  • Robotics researchers employ Bullet3 for simulating robotic movements and interactions.
  • VR developers integrate Bullet3 to create immersive virtual environments with accurate physics.

Advantages

  • Cross-platform compatibility, including Windows, Linux, Mac OSX, iOS, and Android
  • Open-source and permissively licensed under the zlib license, allowing for flexible use
  • Active community and support through forums and documentation

Limitations / Considerations

  • The project's issue tracker is currently closed for support questions, directing users to PyBullet forums instead
  • OpenCL support is experimental and may have limited performance on non-high-end GPUs

Similar / Related Projects

  • NVIDIA PhysX: A competing physics engine with a focus on gaming and VR, known for its performance optimizations.
  • Havok Physics: Another comprehensive physics solution used in the gaming industry, offering a range of tools for simulation.
  • ODE (Open Dynamics Engine): An open-source library for simulating rigid body dynamics, offering an alternative for those seeking a different physics engine.

Basic Information


📊 Project Information

🏷️ Project Topics

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📚 Documentation


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Project Information

Created on 4/12/2011
Updated on 9/18/2025