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gaussian-splatting

18,500
2,598
Python

Project Description

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

gaussian-splatting: Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Project Title

gaussian-splatting — Real-Time Radiance Field Rendering with 3D Gaussians

Overview

The gaussian-splatting project is an original reference implementation for "3D Gaussian Splatting for Real-Time Radiance Field Rendering." It introduces a novel approach to achieve state-of-the-art visual quality in novel-view synthesis while maintaining competitive training times and enabling high-quality real-time rendering at 1080p resolution.

Key Features

  • 3D Gaussian representation for efficient scene optimization
  • Interleaved optimization/density control of 3D Gaussians
  • Fast visibility-aware rendering algorithm supporting anisotropic splatting

Use Cases

  • Researchers and developers working on novel-view synthesis and real-time rendering
  • Applications in virtual reality and augmented reality for high-quality scene rendering
  • Use in computer graphics for optimizing rendering pipelines in complex scenes

Advantages

  • Achieves real-time rendering speeds (≥ 30 fps) at 1080p resolution
  • Provides pre-trained models and datasets for immediate use and further research
  • Open-source, allowing for community contributions and improvements

Limitations / Considerations

  • The project's complexity may require a steep learning curve for new users
  • High computational requirements for training and rendering may limit its use in resource-constrained environments
  • The project is in Python, which may not be the preferred language for all developers

Similar / Related Projects

  • NeRF: A different approach to neural scene representation and rendering, known for its simplicity but slower rendering times compared to gaussian-splatting.
  • Mip-NeRF: An alternative that uses a multi-resolution representation to achieve faster rendering, but may not match gaussian-splatting's real-time capabilities.
  • Instant-NGP: Focuses on instant neural graphics primitives, offering a different take on real-time rendering that might be compared to gaussian-splatting's approach.

Basic Information


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Project Information

Created on 7/4/2023
Updated on 9/15/2025